ANCHOR LEAD IN:
VIDEOGAMES HAVE GOTTEN SO SOPHISTICATED, IT CAN BE HARD TO TELL THE DIFFERENCE
BETWEEN REAL AND 'VIRTUAL' WORLDS. AND IT'S ABOUT TO GET EVEN HARDER. REAL-TIME
ADVERTISING - ADS THAT CHANGE ALONG WITH THE GAME AND THE PLAYER - ARE THE
NEXT BIG THING IN VIDEOGAMES. SOME SAY THAT'S BAD NEWS FOR KIDS - OTHERS SAY
- SO WHAT? VIRTUAL IS JUST BECOMING MORE LIKE REAL LIFE
THAT'S TODAY'S
HEADS UP.
TRACK ONE Length:
04
SONYA PHILLIPS IS OKAY WITH HER SON, BRANDEN'S, CHOICE OF VIDEOGAMES
SOT
KEY @ : 05 ( QUICK)Branden Phillips, Videogame Player
"The types of games I usually play are mostly sports oriented."
SOT
KEY @ : 08 Sonya Phillips, Branden's mom
"I prefer him to play those because they're less violent."
TRACK TWO Length:
14
WHAT SONYA DOESN'T LIKE IS SOME OF THE OTHER STUFF THAT BRANDEN SEES WHILE
PLAYING
SOT
KEY @ : 15 Sonya Phillips, Branden's mom
"I really don't see the need to have advertising on the videogames."
TRACK THREE Length:
13
Source: Yankee Group
ADVERTISERS ARE SPENDING 56-MILLION DOLLARS ON VIDEOGAME ADS TODAY. NOW, IN
ORDER TO CAPTURE ATTENTION, THEY 'RE GOING ONE STEP FURTHER
USING'REAL-TIME
ADS' THAT ARE UPDATED AUTOMATICALLY WHENEVER THERE'S A CONNECTION TO THE WEB.
SOT
KEY @ : 38 Justin Townsend, CEO IGA Worldwide
"We can literally feed the ads in then, over the Internet straight into
the
gaming environment itself. So you might switch on the game, play it one day,
and see big name sports brands, and the next time you play you might see big
name drinks brand."
TRACK FOUR Length:
06
TOWNSEND IS THE HEAD OF ONE OF THE LARGEST IN-GAME AD COMPANIES IN THE WORLD.
HE SAYS THESE ADS MAKE THE GAMES MORE FUN....
SOT
KEY @ : 54 Justin Townsend, CEO IGA Worldwide
"When the brands are contextually relevant to the game and placed in
a contextually relevant manner within the gaming environment, then it actually
enhances the game play itself for the consumer."
TRACK FIVE Length:
11
BUT NOT EVERYONE 'BUYS' THAT
DR. SUSAN LINN, CO-FOUNDER OF THE CAMPAIGN
FOR A COMMERICAL FREE CHILDHOOD, SAYS MANY YOUNG CHILDREN AND TEENS PLAY THESE
GAMES, AND SHOULDN'T BE EXPOSED TO CHANGING ADS
SOT
KEY @ : 1:12 Dr. Susan Linn, Campaign for a Commercial Free Childhood
"Advertising to children has been just escalating exponentially over
the
past decade."
TRACK SIX Length:
06
LINN WORRIES ABOUT THE FACT THAT THE ADS ARE HERE TODAY, GONE TOMORROW
WITH
ADULTS NONE THE WISER
SOT
KEY @ : 1:23 Dr. Susan Linn, Campaign for a Commercial Free Childhood
"The ads change all the time so, you know, parents have no idea what's
being marketed to their kids."
TRACK SEVEN Length:
04
TOWNSEND SAYS ADVERTISERS CAN CHOOSE WHEN THEIR ADS WILL BE SEEN - AND THE
GAMES ARE ALSO RATED
SOT
KEY @ : 1:32 Justin Townsend, CEO IGA Worldwide
"Kids are going to be exposed to advertising wherever they go, but part
of our role is not specifically to target children."
TRACK EIGHT Length:
04
MEANWHILE, BRANDEN ISN'T TOO CONCERNED
AS LONG AS IT DOESN'T AFFECT HIS
PLAY
SOT
NO KEY
"When I'm playing a videogame, I'm just there to play the videogame."
ANCHOR TAG:
ANOTHER CONCERN HAS BEEN THAT THE GAMES INCLUDE 'SPYWARE'. TOWNSEND SAYS THAT'S
NOT THE CASE. THE ONLY INFORMATION GATHERED IS THE I-P ADDRESS TO TELL ADVERTISERS
WHERE USERS LIVE IN ORDER TO DELIVER ADS THAT ARE GEOGRAPHICALLY RELEVANT.
SOURCE INFORMATION
FOR CLIENT-STATION USE ONLY
The information provided below is for client-station use only. It is
provided to help you obtain answers to any additional questions you
may have and to help you localize a story. This private contact
information, including phone numbers, addresses and email addresses,
cannot be given to viewers nor posted on your Website. It is for
internal station use only. Any exceptions to this will be clearly noted.
Thank you.
Revenue from in-game advertising
was $56 million last year, but that figure is expected to grow to at least
$732 million by 2010, according to the
Yankee Group. The influx of money couldn't come at a better time for the game
software industry.
Justin Townsend
Justin Townsend is Founder and CEO of IGA Worldwide. IGA is a company that
provides advertisers and game publishers with a one-stop solution for all
in-game advertising activity, including aggregating a leading range of ad
formats within a portfolio of multi-platform computer and videogame titles
via its proprietary Radial Network. Before founding IGA Worldwide, Justin
was Head of Online Business and Member of the Board within the McCann Erickson
Worldgroup,
Germany. Prior to this, Justin was Director of Consulting at Zentropy Partners,
Frankfurt. He has held a number of senior positions with major European Digital
and Classic agencies for the last 10 years, including forming his own interactive
agency in the UK in the late 90's.
Justin Townsend's office:
Angela Peretti
111 Broadway Suite 602.
aperetti@igaww.com
Steve Capaccio
Lewis PR
917-667-7465
steve@lewispr.com
Dr. Susan Linn, EdD
Susan Linn is Associate Director of the Media Center of the Judge Baker Children's
Center and an Instructor in Psychiatry at Harvard Medical School. She has
written extensively about the effects of media and commercial marketing on
children. She is the author of Consuming Kids: The hostile takeover of childhood
(The New Press) and her articles have been published in the Boston Globe,
the Christian Science Monitor, the Los Angeles Times, and The Washington Post.
Dr. Linn is a co-founder of the national coalition Campaign for a Commercial-Free Childhood. In 2000 she was appointed to the American Psychological Association's Task Force on Advertising to Children.
Judge Baker Children's
Center
3 Blackfan Circle, Boston, MA 02115
617-232-8390 x2328
Fax 617-232-7343
susan@susanlinn.net
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VIDEOGAME ADS: A VIRTUAL
REALITY?
HUM0611-07
Release Date: November 20, 2006
Run Time: 1:45
